BEGINNER'S
GUIDE

HOW TO PLAY?

MANA COST

How much card costs to play

RARITY

The border determines how rare the card is. Common, Rare, Mythic and Diamond.

ELEMENT

7 Elements offer unique synergies, combos and interesting gameplay.

ATTACK

How much damage this card will deal to other cards.

ABILITY

Special effects, buffs, area damage, and powerful combos.

HITPOINTS

The amount of damage this card can take before dying.

Juju Winterspeak Card

RULES

Gameplay

  • You start with 60 HP, if this reaches 0, you lose.
  • You start with 5 cards, every turn you draw another.
  • You start with 1 mana, every turn you gain 1 maximum mana, up to 10.
  • Every turn this mana refreshes back to full.
  • Mana is used to play cards on the field.
  • Once a card is on the field, it must wait one turn before attacking.
  • Every turn, each of your cards on the field can attack an enemy card or the enemy player.
  • Attacking an enemy card will damage the defending card, and cause retaliation damage back to the attacker.
  • Cards are sent to the graveyard if they reach 0 HP.
  • Utilize powerful abilities, elemental bonus damage, and evolutions.
  • Overwhelm your opponent before they overwhelm you.

Play Cards

Place a card down onto the board, this will cost you mana equivalent to what you see on the card

Roadmap

Use Abilities

Abilities are generally triggered as soon as you lay a card on the board, if your ability requires a target a red target will appear, be sure to select either an enemy or friendly champion to inflict with the ability

Roadmap

Attack Opponent

Drag champions onto your opponent or opponent's cards in order to deal damage, you must kill your opponent to win the game

Roadmap

HEROES

Players must select a Hero that determines the elemental archetype of their deck. Each Hero has different abilities and advantages that help you build your ideal deck! (Find Heroes inside card packs)

ELEMENTS

Air Element

AIR

A tempo color using like Whirlwind and Tempest. Also utilizes Windseeker to seek out evolutions.

Water Element

WATER

Specializes a in aggro and burn decks. Abilities like Vortex and Icicle can deal quick and heavy damage. Also can utilize tsunami and hydroblast to maintain some board control.

Normal Element

NORMAL

Specializing in support and midrange with abilities like greed (draw), provoke, and rush.

Dark Element

DARK

Specializes in control and aggro with abilities like raise dead, hex, and curse. Willing to self inflict damage to maintain board advantage.

Nature Element

NATURE

A control color using board clears like Earthquake and Fungal Spores. Also utilizes lifebloom and Regrowth to heal friendly units.

Light Element

LIGHT

A midrange color utilizing abilities like Bless to increase damage and retribution to control the board.

Fire Element

FIRE

A midrange color that can go very heavy aggro with abilities like combustion or sit back and try to control with wildfire and inferno. May the RNG gods be on your side.

EVOLUTIONS

Evolutions are the key mechanic in Champions of Otherworldly Magic. To trigger an evolution players must build their deck with champions from the same evolution line. Once a champion has been in play for 1 turn, it's evolution can replace the current card in play for only 1 mana. Evolutions also allow the player to draw an additional card from the top of their deck.

Timberfawn
Elkantler
Oakwarden
Evolution Example

If a card can be summoned via evolution, it will have a green border around it.

GAME MODES

Ranked Ladder Logo

RANKED LADDER

Queue up against fellow players and compete in epic PvP battles. Daily Rewards for 2+ wins.

Ranked Ladder Gameplay
Arena Mode Logo

ARENA

Build your deck by choosing 1 card from 5 randomly presented cards. Repeat 35 times. Enter into a queue with your "Arena Deck" to compete PvP with other players.

Arena Cards
Draft Mode Logo

DRAFT MODE

Traditional draft style. Enter into a tournament with 4 sealed packs, select one card from your 1st pack and pass it to your left. Keep all cards drafted.

Draft Mode Packs

TOURNAMENTS

Free-to-enter tournaments running daily for $75 and $500 prizes

Photo of a Tournament Bracket in Champions of Otherworldly Magic

CRAFTING

Enchant packs using elemental and power shards.

Base Elemental Warfare Pack

Base Elemental Warfare Pack

Contains 10 random cards

Dark Elemental Warfare Pack

Dark Elemental Warfare Pack

Contains 10 random Dark cards

Mythic Dark Elemental Warfare Pack

Mythic Dark Elemental Warfare Pack

Contains 10 random dark Mythic cards